Kids Telling Time

- 12.00 Reviews
- 4.2
- Downloads
- 10,000+

Our take on Kids Telling Time from Appgk
Learning to tell the time is one of those skills that looks simple until a child has to use it in real life. A digital display gives an immediate answer, while an analog clock asks the child to understand positions, intervals, and the relationship between the hour and minute hands. Kids Telling Time focuses on that gap, giving children a dedicated place to practise both forms instead of treating clock reading as a quick explanation adults repeat at home.
I found the game most useful as a short, focused learning tool rather than something a child would choose for open-ended entertainment. It belongs to the educational game category and is made by Intellijoy Educational Games for Kids, a developer known for child-focused learning titles. The central idea is clear: children practise setting a time and reading it on digital and analog clocks. That narrow purpose is also the reason to consider it carefully. It can reinforce one important school skill, but it is not designed to replace broader maths practice or hands-on teaching.
The app costs $1.99, carries an Everyone age rating, and has reached over 10K installs. Its average rating is 4.2 from over 100 ratings, with a dozen written reviews. Those figures suggest a small but positive audience rather than a huge mainstream game. I would view it as a low-cost supplement for a child who is currently learning clock basics, especially when a parent or teacher wants a simple activity that can be repeated without preparing worksheets.
How the learning experience holds up beyond the first week
Why the first sessions work well
The strongest part of Kids Telling Time is its limited scope. A child who is confused by the hands on a clock does not have to navigate a large world, manage characters, or learn a complicated reward system before reaching the lesson. The activity stays close to the skill itself. That makes it suitable for a short practice session after school, before homework, or while an adult is helping with a daily routine.
Best Parts of Kids Telling Time
Things to Keep in Mind About Kids Telling Time
In my experience, the digital-and-analog combination is particularly useful because children often learn one format before the other. They may recognize “five thirty” on a screen but struggle to see where the minute hand belongs. Moving between the two representations encourages the child to connect the spoken time with a visual position, rather than memorizing a single display style.
A realistic use case would be a child getting ready for school and repeatedly asking when it is time to leave. An adult could use a brief session to practise a few times that match the morning routine, then point to the real clock and ask the child to identify the same pattern. The game is more valuable when it becomes a bridge to daily life. Used alone, it risks becoming a screen exercise that stays separate from the clock hanging on the wall.
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One practical tip is to avoid treating every mistake as a reason to give the answer immediately. I would ask the child to explain which hand they checked first and whether the hour hand has moved past the number. That small conversation turns the activity into reasoning practice. It also reveals whether the child is guessing from the nearest number or actually understanding the hands.
What parents should expect from the learning curve
The game is best suited to early learners who need repeated exposure to clock faces and basic time setting. It is not the right choice for a child who already reads analog time confidently and wants more advanced work involving elapsed time, schedules, time zones, or word problems. In that situation, a workbook, teacher-led exercise, or broader maths app would probably offer more challenge.
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Parents should also remember that telling time has several layers. Recognizing the hour, understanding the minute hand, reading common intervals, and estimating time passing are related but different skills. Practice inside the game may help with the first layers, while real clocks and everyday questions are needed for the later ones. I would use the app to identify a weak point, then reinforce that point away from the screen.
Another useful approach is to separate recognition from production. First ask the child to read a displayed clock. Later ask the child to set or describe a requested time. If the child succeeds at recognition but hesitates when setting the clock, that is not a failure; it shows where the next practice should go. The game becomes more effective when an adult watches for that distinction instead of judging progress only by correct answers.
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Where the novelty starts to fade
The first-week appeal comes from the immediate connection between action and answer. A child can interact with clock faces instead of listening to a long explanation, and the subject feels more approachable because the activity is presented as a game. That can be enough to encourage a reluctant learner to practise several times.
After the initial curiosity fades, the narrow subject becomes more noticeable. Children who need frequent changes of theme may lose interest because every session returns to the same basic idea. This is not necessarily a design flaw; focused practice often needs repetition. Still, parents should not expect the app to provide the variety of a full children’s learning platform.
I would keep sessions short and stop before the child becomes irritated. A useful routine is to practise one specific difficulty, such as distinguishing the hour hand from the minute hand, and then finish with a real-world question. That gives the activity a clear purpose and prevents it from turning into a test that the child feels compelled to complete.
Month-to-month value depends on a routine
For lasting value, the game needs a place in a learning routine. Opening it randomly whenever a child is bored may produce occasional practice, but it is unlikely to create steady improvement. A better plan is to use it at predictable moments, perhaps a few times each week, while changing the follow-up activity outside the app.
For example, one session could focus on reading analog clocks, another could connect displayed times to a daily timetable, and another could ask the child to predict what the clock will show after a short activity. The app supplies the focused rehearsal, while the surrounding questions add meaning. This combination is more sustainable than asking the game to carry the entire teaching job.
The low purchase price makes that experiment relatively easy for families who want a dedicated tool. At the same time, the cost should be judged against how long the child is likely to need it. A learner who is already close to mastering analog clocks may get only a brief period of useful practice. A younger child who is just beginning may return to it over a longer stretch, particularly if an adult introduces new examples gradually.
The current version is 1.2.10, and the game was released on Oct 3, 2014. That age matters mainly when setting expectations. I would approach it as a focused, established learning utility rather than a constantly changing service with a steady stream of new material. For a simple skill, stability can be perfectly acceptable, but families looking for regularly refreshed content should consider whether a newer subscription-based platform better matches their habits.
Maintenance is light, but teaching still takes effort
The app itself is not demanding to maintain in the way a large game can be. There is no broad collection of subjects to organize, no long campaign to manage, and no need to build a complicated schedule around it. Once installed, it can serve as a ready-made practice option whenever clock work is appropriate. Its minimum operating-system requirement is 7.1, which also makes it relevant to some older compatible devices.
The real maintenance burden falls on the adult. Someone still needs to decide when practice is useful, notice recurring mistakes, and connect screen answers to actual time. If a child keeps selecting the right answer without explaining why, the activity may be reinforcing recognition without deep understanding. A parent who spends a minute asking “How did you know?” can get much more from the same session.
I would also keep the device from becoming the only clock the child sees. After using the game, point to a kitchen clock, watch, classroom clock, or printed clock face. Ask for a time that matters, such as when dinner starts or when it is time to leave. This transfer is an important maintenance habit because it checks whether the child can use the skill in an unfamiliar setting.
Teachers and caregivers can use the app as an individual station while working with other children, but it should not be mistaken for a complete assessment. A child may perform well in the game and still struggle to read a clock with different hands, a different size, or less visual clarity. Observing the child with a physical clock remains worthwhile.
The main sources of fatigue
The biggest source of fatigue is repetition without a visible connection to the child’s life. If every session consists of answering one clock after another, the practice can start to feel mechanical. That is especially true for children who understand the basic pattern but have not yet developed a reason to care about precise time.
A second issue is the possible mismatch between the child’s level and the app’s narrow purpose. Beginners may need an adult to explain what the hands represent before the activity feels fair. More advanced learners may find the material too easy. In both cases, frustration comes from the surrounding teaching plan rather than from the clock concept itself, so I would test the child briefly before deciding whether the purchase makes sense.
There is also a trade-off between convenience and physical understanding. An interactive screen gives quick repetition, but manipulating a real clock can make the relationship between the hands easier to grasp. If a child repeatedly confuses the minute hand with the hour hand, I would pause digital practice and use a movable teaching clock or draw one on paper. The app should support that explanation, not replace it.
Another fatigue point is adult overuse. Because the game is easy to open, it can become the default answer whenever a child needs more practice. That may make the activity feel like extra homework. I prefer alternating it with practical tasks: reading the time before leaving, estimating how long a story lasts, or checking the clock after a timer finishes. Variety keeps the learning goal alive even when the app itself remains the same.
Who should choose it, and who should skip it?
I would recommend Kids Telling Time to a family that wants an inexpensive, focused way to practise analog and digital clock reading with a young learner. It is especially suitable when the child needs repetition but becomes overwhelmed by larger educational apps. The Everyone rating also makes it broadly appropriate for family use, while adult guidance can adjust the difficulty through conversation and follow-up examples.
I would be more cautious for a family seeking a complete maths curriculum. This game does not take the place of lessons on addition, subtraction, fractions, calendars, elapsed time, or problem solving. A broader educational app or a teacher-created sequence would be a better main resource. I would also skip it for a child who already reads both clock types comfortably, unless the goal is simply occasional revision.
Compared with paper worksheets, the app is more immediate and may feel less intimidating, but worksheets are easier to annotate and extend into word problems. Compared with a physical teaching clock, the app is more convenient for repeated prompts, while the physical tool gives better tactile understanding. Compared with a large subscription learning platform, it is cheaper and more focused, but it offers less variety. The best choice depends on which of those trade-offs matters most in the household.
My long-term verdict
Kids Telling Time earns a place as a small practice tool, not as a permanent source of entertainment. Its lasting value comes from how well it fits into a routine: short sessions, a clear learning target, and immediate transfer to real clocks. If used that way, the narrow design is a strength because it keeps the child working on one skill without distractions.
The game is less convincing when left to carry motivation by itself. Once the first-week novelty disappears, repetition can feel flat, and children at the wrong learning stage may either need more explanation or more challenge. That is why I would buy it for a specific need rather than because every child should have it.
My recommendation is positive for families currently teaching clock reading, particularly those who want both digital and analog practice in one focused activity. I would pair it with a physical clock, everyday time questions, and occasional paper exercises. The lasting benefit comes from turning each screen session into a habit of noticing time in the real world. Used with that expectation, the $1.99 purchase is sensible; used as a complete learning plan, it will feel limited once the novelty fades.
Kids Telling Time FAQ
What is Kids Telling Time and who is it designed for?
Kids Telling Time is an educational app designed to help young children learn how to read and understand clocks. It generally introduces concepts such as hours, minutes, analog clocks, digital time, and daily routines through simple exercises and interactive activities. It is best suited to children who are beginning to learn time, although the ideal age may vary depending on the child’s reading and math skills.
What learning activities are included in Kids Telling Time?
The app typically teaches time through a combination of visual clock exercises, questions, matching tasks, and practice activities. Children may be asked to identify the time shown on an analog clock, match it with a digital display, or set the clock hands correctly. This variety can make practice more engaging, while repetition helps children become familiar with the relationship between hours, minutes, and everyday schedules.
Does Kids Telling Time work without an internet connection?
Many basic learning activities in Kids Telling Time may be available offline after the app has been installed, which is useful for travel, school practice, or limiting screen-time distractions caused by online content. However, certain features, updates, advertisements, account functions, or additional materials may require an internet connection. It is recommended that parents test the app in offline mode before relying on it without Wi-Fi or mobile data.
Is Kids Telling Time safe and suitable for children?
Kids Telling Time is intended for children, but parents should still review the app’s privacy information, advertising policy, and available purchase options before allowing independent use. Check whether the app includes third-party ads, external links, or in-app purchases. Younger children may also benefit from adult guidance, especially when learning the difference between analog and digital time or when using the app for the first time.
Is Kids Telling Time free to download and use?
The download and available features of Kids Telling Time can depend on the version and platform. Some editions may be free, while others may include advertisements, locked lessons, premium exercises, or optional in-app purchases. Before installing, parents should check the current store listing for pricing, supported devices, subscription details, and purchase requirements so there are no unexpected costs after downloading the application.















